agricola revised edition card list
It is irrelevant how many occupations you have played yourself. If you already live in a stone house, place the sheep immediately. You may repay the loan at any time before the scoring, including during the game. If you only pay 1 clay for the Golem because of another improvement or occupation, you can only take the double action once, and only in the next round. This expansion adds them. Magic: The Gathering Revised Edition Price Guide | TCGplayer If you use the action space containing your fence, and you build fences, this activates the. You perform a sowing action, which you can only use for this vegetable. Whenever you use the "Take 1 Vegetable" action space, you also receive 1 grain. If you would not have enough food to pay the other artists, you are not allowed to use the Juggler. Agricola: All Creatures Big and Small (2012) is a further simplified edition. You cannot use such an action space just to use this card if the action space contains no wood (e.g. When you play this card, immediately carry out a Family growth even without room action (similar to the round card from stage 5). When you play this card, you receive either 1 stone or 1 reeds. If you harvest at least 2 resources and breed at least 1 animal during a harvest, place 1 food from the general supply on this card. The vegetables on this card are counted in the scoring at the end of the game. Whenever you use the "Fell Trees" special action, you also receive 1 reed. If they weren't, shuffle them when Waltzer is played. Its a little too compact and hard to read for me, but its there. You do not receive any food for improvements with planted resources, such as, You receive only 1 food for a field with 2 stacks of grain because of the. $16.00. The token is used as a family member disc. obtain both the Joinery and the Cabinetmaker, you get 4 wood twice. Issues can include a duplicate database entry, wrong price shown, or any other information issues that can't be resolved by editing the game page. [. This card still counts as a minor improvement. At any time, you can harvest this vegetable and convert it to food. Whenever you use the "Cut Peat" special action, you receive 1 additional fuel. You must pay the food before you take the vegetable. The food is taken from the general supply, not from the other player. Once per round, you can skip placing a family member when it's your turn. You receive the grain before you've taken the action. In total, you receive 4 points per room instead of the usual 2 points. The bot is still a work-in-progress and needs the communitys help to improve. unless the number of pastures of at least 4 spaces increases. (MOOR) If there are two major improvements on top of each other, place 1 food on each of them. At the end of the game, you receive 1 bonus point for every 2 cattle. Whenever you receive vegetables through a person's action or through a minor improvement, you receive an additional 2 grain. If you won't have enough food to pay the owners of the improvements after using the Fisherman, you are not allowed to use it. You may return food from this card to your personal supply at any time. At the end of the game, you receive 1 bonus point for each other player in the game, as long as you have at least 1 animal of each of the 4 types. Is a cooking improvement and a baking improvement, but not an oven. At the start of these rounds, you receive the food. Is also activated when you take a vegetable at the start of the round because of the. Bonus points from the Astronomer are counted at the end of the turn when all persons has been placed, and before they return home. This applies to all your pastures except the. You do not need a cooking improvement to use the Butcher. Fences may not be removed from the round space to build them in the usual way. At the end of the game, you receive 1 bonus point for each room in your stone house. Additional text by Eugne van der Pijll. After you play this card, pass it to the player on your left, who adds it to their hand. with an occupation, you also receive 4 wood on each stack on the Forester; if you would receive 5 grain, you receive 5 wood. It is a worker placement game with a focus on resource management. Add 3, 7, and 11 to the current round. This is the Revised Edition of Agricola, including its 5-6 players expansion. The "1 Wild Boar" action space is added in round 8 or 9. If you receive resources at the start of the round because of occupations or minor improvements, you may take them before you use the Storehouse Clerk. Please share any comments and suggestions. Board Games: Agricola: 15th Anniversary Box. If you keep this card after playing a round in a series of solo games, you also receive bonus points for permanent occupation cards kept in play after subsequent games. When you play this card, you can also bake bread immediately. Whenever you use one of the family growth action spaces (or if you already have used one of these spaces in this round when you play the Clapper), place 1 additional grain on all of your fields that already contains at least 1 grain. For each person you place on the space, you receive 1 bonus point. Juggler and Dancer are used before you use the Animal Trainer to buy animals. If the number on the card is equal to or less than the amount of clay you have in your supply, the 2 food that you paid are returned to you with interest: you receive 6 food but must pass this improvement to the player on your left, who adds it to their hand. You may place 1 fence on each of any number of your unused farmyard spaces. You must pay the building costs for the room. All future pastures must border at least one existing pasture. You do not need to have space in your home for the second new family member. You can only use the covered moor tiles once you have removed the forest tiles with the "Fell Trees" special action. because of the, In the round in which you play this card, you may only claim the food on "Fishing" if you take reed. Whenever you use the "Slash and Burn" special action, you immediately receive a Sow action for that field only. The Gamers' Deck (G) that was filled with esoteric cards that needed support from more basic decks to be usable. Once you have played this card, you may not take part in the next harvest. This does not activate the. It must be heated with 1 fuel during the feeding phase of each harvest. You may not play this card if you have no unused farmyard spaces. The bits. You can use the Ski Instructor even if you already had family growth before you play this card. Only affects goods that are earned directly through an action space, not through improvements and occupations. If you pay 1 fuel, you receive 1 more additional wood. From next round, whenever you use a person to take an action, you can build the Heating Stove immediately afterwards by paying the required resources. This card can hold up to 1 sheep, 1 wild boar and 1 cattle. When you play this card, place 4 sheep cubes, 3 wild boar cubes and 2 cattle cubes in a container. The Pottery still counts as major improvement as well, e.g. Wild boar markers on this card do not count in the scoring at the end of the game. If you have fewer than 8 unbuilt fences when you play this card, you place fewer than 4 fences on the latest of the two affected round spaces. You may not deny other players the right to use the Harrow. The guest worker can use the most recent round card even if it has already been taken. Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. When you play this card, you receive 1 vegetable from the general supply. Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. You are always the last to play during the breeding phase. Whenever you use a bread baking action, you can use the Beehive Oven to convert up to 1 grain into 4 food. The fences built in the original action (before using Stablehand and Fence Overseer) must follow the rules for fence building: complete pastures only. because you are last in player order or because you have more family members than anyone else, you do not receive bonus points for them. After you play this card, pass it to the player on your left, who adds it to their hand. Agricola cards Agricola-Cards-CompleteList-v7.doc Page 3 of 45 Version 7 Error! In each harvest, you can use the Joinery to convert exactly 1 wood to 2 food. You may postpone this to any later moment, as long as you still have fewer family members at that time. Whenever you have an animal in your home (including House Goat), move all resources planted in this room to the general supply. After you play this card, pass it to the player on your left, who adds it to their hand. Place 1 food each on the next 5 remaining round spaces. Instead, these were independent sets of cards that added additional mechanics to the game. You can not use this ability in consecutive rounds nor in round 14. And farming is what the game is all about. Magician or Opportunist, and you use that card when you place your last family member, you can no longer use the Hired Helpers that turn. Using the Windmill does not count as baking. This card does not count as a field when scoring. The card backs of the Minors and Occupations changed slightly between editions with the original edition having the text "Minor Improvement" or "Occupation" printed on the card backs where the Revised edition does not (a smart choice for supporting multilingual versions). You must swap them al at the same time, and you can only take the new animals if you have room for all of them on your farm. You cannot use this card twice in one round. Whenever you use the "Day Labourer" action space, you receive 3 additional clay. You cannot take other resources, such as wood from. Wood from the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "Take 1 Building Resource" in 3-player games is also counted, and may activate the Draughthorses if there is additional wood on the space. Skip to main content . Instead of 2 stables, you can choose to only build 1. Moor and forest tiles do not count as empty spaces. Whenever you use it, you can choose either to take 3 food or to score 2 bonus points. Find many great new & used options and get the best deals for Agricola Board Game REVISED EDITION Expansion MINIATURES + 20 CARDS at the best online prices at eBay! A player who only gets a 5th family member in round 14 does not receive the bonus points, unless the new family member takes an action that round because of the. but it still affects your other unfenced stables. When you play this card, you can pay 2 food to immediately play 1 further occupation. You can keep 3 animals of your choice on this card, and other players can keep 1. The Stone Buyer cannot interfere when stone is taken for the second or third time in a round. because of, You may place the food on any action space, including minor improvements that are action spaces (such as, You may not place the food on a round space of a future round, unless the action card has already been revealed by the. The vegetables are not part of your personal supply until you buy them. You can replace either 1 clay, 1 reed, or 1 stone. Take the appropriate special action card whenever you use the Peat-Cutting Rights. Place 3 usage counters on this card. Notify me of follow-up comments by email. Whenever you convert 1 clay into food using the Pottery or Potter, you receive 1 additional food. Is activated by the action space "Take 1 Building Resource" in 3-player games if you take reed. You may then in a later sowing action sow more food here. If you already live in a clay hut or a stone house when you play this card, place the clay on the round spaces immediately. because of the. Place 1 food on each of the next 3 round spaces. When you play this card, you can immediately use it to place another family member on one of the three animal action spaces. Add 2, 4, 6, 8 to the current round. The second marker of the same type has no effect. Is activated whenever another player builds fences, including e.g. Any other player can prevent this by buying the grain from you for 2 food. (This cannot be used on action spaces on which goods are placed). Add your choice of 2, 4, 7, or 10 to the current round number. If you build extra fences this turn, e.g. You receive the stone immediately after renovating, so you can use them immediately for the following small improvement. Whenever another player takes the "Fishing" action, you can take 1 grain or vegetable from each of your planted fields and place it in your personal supply. Sheep provide 1 food, wild boar 2 food, cattle 3 food. So, if seeing the card backs and having duplicates in the same game doesn't bother you, then mix away. This allows you to take an action with it this round. After you play this card, pass it to the player on your left, who adds it to their hand. Place the new resources on top of the existing ones. the, You may first receive the food from the Headmaster before using the. If you have already used a family member on one of the two action spaces before you play this card, you may move this family member at the end of the round. Each player that uses the Water Mill must give you 1 of the food. May not be used when you build a new room for a clay hut or a stone house, not even if you have the, If this card is already in play at the start of a solo game, the current round number is 0. The Stone Oven and the Heating Stove swap places. (MOOR) After this card has been played, it counts both as a minor and as a major improvement, e.g. At the end of the game, if your pastures occupy 6/7/8/9+ farmyard spaces, you receive 1/2/3/4 bonus points. It is not allowed to use an empty accumulating action such as Traveling Players, not even if it activates other improvements or occupations. [. Whenever you use a bread baking action, you can use the Bakehouse to convert up to 2 grain into 5 food each. Agricola (Revised Edition) Strategy Game Farming Game for Adults and Teens Advanced Board Game Ages 12+ 1-4 Players Average Playtime 90 Minutes Made by Lookout Games Toys & Games Games & Accessories Board Games $6499 FREE Returns FREE delivery Tuesday, February 28. 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