hitman 2 sapienza lead pipe

May 15, 2023 0 Comments

2023 TrueGaming Network Ltd, All Rights Reserved. [20] Episode 2 also received very positive reviews from publications such as IGN,[13] PC Gamer,[15] Game Revolution,[16] and US Gamer. He explained that while the team liked the idea of "globe-trotting", the complexity and logistics with regards to other languages or region-appropriate accents proved to be a barrier.[5]. She expressed a hope that Hitman 2 would feature level design as intricate and varied as that of its predecessor, which in her view is exemplified by IO's work on Sapienza. This is the default starting area. Poison it and then hang out near the pool. One in the hedge maze east of the main entrance. He will eventually stand still by a large box, so subdue him when he does and stuff him inside, then take his uniform. Now run straight through the door she is facing In the room where you knocked out the guard, and head left up the stairs, taking them all the way up until you get to the floor with a 'Make Love Not War' sign on the ground. He'll talk a little before heading up the stairs himself and the Story will be complete. Once you have the guard's uniform, go to Mission Stories and follow An Explosive Ending. Episode 2 and its Sapienza level is often cited as the standard against which subsequent Hitman episodes from the World of Assassination trilogy of Hitman video games released between 2016 and 2021 are compared to, as well as one of the best video game levels from the 2010s. Go down the only set of stairs. You will be searched for guns upon entering it. It's in the Sapienza Ruins stuck in a wooden beam about two thirds of the way up the tower. Now for the second target, Silvio Caruso. HITMAN HITMAN 2 HITMAN 3 Description "A lead pipe. Along the way, theyll acquire run-specific abilities alongside permanent rewards like new gear, collect resources to help improve Laras stats and unlock new outfits, such as her fan-favorite bomber jacket. Go back inside the villa. Playtesting was a crucial part of the development process and helped the team refine many aspects of the level. One in the entrance to the sewers below the Mansion. The missions start with Agent 47 being sent to Sapienza (Amalfi) and Marrakesh, Morocco, to assassinate Dino Bosco, Marco Abiatti, Matthieu Mendola, Kong Tuo-Kwang, and the documents. The "Opportunities" are a collaboration between writers and designers, and a way for the team to push the power fantasy of the Hitman experience through the player's manipulation of 47's quarry. 2 Main entrance to the mansion. These are the trophies that you will unlock: Complete Suit Only and Silent Assassin Challenges on The Icon or A House Built on Sand. A security guard up at the top will come down and check it out. Agent 47 is sent to Mumbai, India, to find The Maelstrom (Eliminate Wazir Kale) and Assassinate Vanya Shah and Dawood Rangan. As you start, run-up to the cafe again and enter through the basement once more. Run up to the area where the Waiter was stood and use the Walkie-Talkie to get Kong up here, then crouch so that you are hidden when the others arrive (you can quickly add the Poison to the Pipe by Matthieu while his back is turned if you failed to earlier). Go to the left of where that Enforcer is now kneeling down to get behind the stage. Sapienza is a fictional Italian town from IO Interactive's Hitman video game franchise. Go down the path to the right first. When he goes off to the right to stand near the guard, make sure the Enforcer to the left won't get in your way, then use the controls and quickly get back and up that ladder. On June 16, worlds collide. On this Wikipedia the language links are at the top of the page across from the article title. The travel times between those locations were determined to be overly long, which tested the patience of playtesters in waiting for the character to do her loop. Wait until Marco arrives and stands at the very end of the pier before igniting the fireworks to kill him. From the plaza starting point, walk toward the red apartment building to the right of the huge villa. "World of Tomorrow" is the mission title of Episode 2, which is centered around the elimination of a biological weapon, a deadly virus created by Silvio Caruso, housed within the underground laboratory as well as the assassinations of Caruso and his colleague Francesca De Santis. Stop blending in, then turn left and head all the way up the hill to the area where Rocco the new Chef was being shouted at in the original Sapienza playthrough. I gave up as it did appear to be bugged. Targets are highlighted in red (they must be eliminated to complete the mission). This feels dangerous as you'll be getting attention, but you'll be fine if you're quick. For the first assassination, you'll need an SFX crew disguise. Hugging the wall, youll now be on the back side of the trailer that connects to the virus location. Increase the Pressure on this and the stage will be flooded. After dropping into the villa property, enter the door to your right. Valve Corporation. Once he's down, dump him in the box. Eliminate Mendola with the crystal ball, Kong in an electrocution, and both by poisoning the pipe. The Landlord will make a phone call, and then walk off to collect some rent. Now head back to where you started and make your way along the dock where you will find a small wooden pier at the end. One near barrels on the Water Tanks Rooftop. Pacify both Bravuomo and the Guard with a crowbar, etc. When he does, pop out and kill him. This page will help you complete the main mission in the second episode of the game. Wait here until the marked Photographer comes in and stops, then knock him out, dump him in the box on the right and take his outfit. Head out onto the back porch and drop the roof below. Get up then, approach him from behind and hit to push his head down on the pen, killing him. He probably won't be too far. [14], Conversely, staff writers from Hardcore Gamer, Destructoid, and Kotaku highlighted concerns over the level's technical issues and mandatory online connectivity. The Landlord might get alerted by the door opening and check it out; just wait until he calms down if that happens, then go in and knock him out. Check Abbiatti's Schedule on the bed and then use the communication equipment on the desk to reschedule the meeting. For this trophy, you will need to Eliminate Abiatti by impalement, pen, and fireworks explosion. The game will teach you where to go and what to do. One by the stairs in the Northern Sewers. Agent 47 is sent to New York, USA, to assassinate Athena Savalas (CEO of the bank), and exfiltrate with the Data Core. Run 1 - Gone Shopping and The Future Foretold. First appearing in Episode 2: Sapienza of the 2016 video game Hitman, Sapienza was modeled after the Ligurian comune Vernazza as well as various towns along the Amalfi Coast in Southern Italy, and is similarly presented as a popular tourist destination like its real life counterparts. Sapienza is presented as a scenic coastal town, with a sprawling maze of narrow streets punctuated by explorable buildings. We are going to take him out first. Now run back to the wooden pier and blend in with the Camera. There are plenty of locked doors in Sapienza. Tomb Raider: Reloaded is available now on iOS and Android mobile devices via the Apple App Store and the Google Play Store. When you get out of the tunnel, turn to the right and run behind the little red van into an area with several porta-potties. Wait until the guard comes back in and has a drink, then follow him into the toilet as he goes to be sick, shut the door and subdue him. Dump the Lawyer in the box and leave. The golf coach is our target for a disguise, but we need to isolate him first to knock him out. When the Shopkeeper turns the alarm off, subdue him. [34] The Gamer later ranked it as the second best level in the franchise behind 'A New Life' from Hitman: Blood Money.[35]. The fictional town of Sapienza itself has been lauded by critics for its intricate and inventive design. Then scale the pipe, climb up onto the ledge at the end and you will be by the Winch for the large star above the pool. For the second assassination, you need a security disguise. HITMAN 2 HITMAN Legacy: Bonus Missions THE ICON So, on to the final Legacy DLC for the Bonus Missions. Mix in the old sauce and go back outside. [32] Game Rant ranked it as the best level out of the 14 levels from 2016's Hitman and 2018's Hitman 2. One particularly notable elusive target featured on the map is real-life actor Gary Busey, which was the result of a marketing campaign named "Choose Your Hit" in which players voted to "kill" either Gary Busey or Gary Cole. Wait until the Enforcer here turns his back, then run up to grab the Trigger on the table and head back through the arch. Stick around to make sure it is destroyed by blending in at one of the microscopes. The scene takes place in the shadow of an alien robot that is massive and immobile. The sparsely populated town's peaceful environment and relaxed "siesta" ambience is intended to offer freedom of exploration, a deliberate choice to let players discover at their own pace weapons, secret routes and story threads that they could leverage in order to achieve the main objectives. But will making the ultimate sacrifice be enough to reset the universe? Once he does, the final Story will complete and you'll unlock: Completed all Mission Stories in Landslide. Wait here for the Enforcer to run off to the right, then quickly head out that way and to the left to find a Stage Crew by a microphone. It's best to just Restart Mission at this point. The Icon, Landslide, and A House Built on Sand are the Bonus Missions in Hitman and Hitman 2. All trademarks are property of their respective owners in the US and other countries. Pick up the high-octane fuel from the yellow box (fuel storage). According to Torbjrn Christensen, lead level designer of the World of Assassination series, the core concept of Episode 2 began with "Coastal Town" and was the only direction they had in the beginning of development. One behind the shed near The South Garden. The Landlord will go into the Shop. Espaol - Latinoamrica (Spanish - Latin America). Now leave the stage and move around to the side by the fountain so that the SFX Crew doesn't see you when he comes back. 1 Starting Point. The game will teach you where to go and what to do. Leave the camera and pull out the remote controller. Turn on thenotification bell icon so that you don't miss any updates. Worlds collide in The Flash when Barry uses his superpowers to travel back in time in order to change the events of the past. Children of the Corn, written and directed by Kurt Wimmer, opens in theaters on March 3, 2023, and will be available on Demand and digital on March 21, 2023. Dump his body in the cupboard at the back and make sure you pick up the Documents he dropped. Nearby is a chest. Willkommen bei unserer detaillierten bersicht des Xbox one adventure games. Make sure you've dumped all the bodies, then head back down all the stairs to leave and go and find Matthieu. He will quickly stop to lean on the railing. There are five Mission Stories in this mission: Golden Handshake is the seventh mission in Hitman 2 and the first Expansion Pass Mission. If you are anything like the typical gamer, with the release of each new map in the game's episodic release schedule your thoughts will be turning to what you need to do in order to wrap up the primary game play for the map(s) you already have. You can wait until it's safe to grab the Documents (when the Bodyguard drags the first body bag off) and then exit, or just Restart Mission. There are two booths on the left; go and sit in the rightmost one, and he will go into the left one. Save whilst you're waiting. HITMAN 2 Nightcall - Found near the corpses in the garage. Here, you have to kill Marco Abiatti who is running for mayor. You will see a woman standing around in the area. If you look towards the fountain from where the bodyguards were talking, you'll see the doorway behind it. Wait for him to turn his back again, then go to the right of where he was and grab the Screwdriver on the boxes. 3: If you change your starting disguise at any point you will. Put on the scientist disguise and exit the way you came. Slide down the ladder and run over towards the controls, but keep your distance from the guy if he's there investigating the controls or he'll blow your cover. 3 Path along the cliff. Complete all Mission Stories in Landslide. All rights reserved. Xbox one adventure games - Der TOP-Favorit unserer Produkttester. One near the level 0 emergency exit ladder. You might want to save here. You also need to pick up some documents that Matthieu has. It's a great excuse to revisit Sapienza for the hundredth time. Go near the entrance where the guard will need to frisk you and let him frisk you. At this point, both scientists will be distracted with the havoc youve caused. [25] Caty McCarthy from US Gamer thoroughly enjoyed the setting of Sapienza and expressed disappointment that Hitman 2, the direct sequel to 2016's Hitman, will no longer be released in episodic format. Check out the launch trailer for another look at Lara Croft in action.Tomb Raider Reloaded allows players to jump back into the boots of groundbreaking adventurer Lara Croft in an action-filled quest to obtain the ancient Scion artifact, clearing ever-changing rooms filled with new and familiar enemies as well as hazardous traps and puzzles. You can wait for him to get out of the corner and knock him out from behind, or just straight up punch him from the front. When you reply to him, he will (understandably) leave. Roberts concluded that Sapienza "marked the true rebirth of Hitman", and a high watermark for the rest of the episodic 2016 series. Players have the option to follow story threads called "Opportunities" which benefit players in numerous ways, such as disguising 47 to allow him to hide in plain sight, triggering events to lure out his targets, or staging incidents that kill the targets without alerting others to his presence or involvement in the assassination. The Story will complete after you're finished talking. Valve Corporation. Get back underneath the hole and press to climb up into it, but don't climb all the way up yet. He heads up to near the starting location where the woman asks if you've seen a girl; further along the walkway to her right. Edit Page. On completing the mission, you will earn this achievement: For the next playthrough, you can just load up the save point you made earlier after getting the SFX Crew's uniform. He explained that the reason Sapienza feels larger than it is in terms of square meters is that aspects of the level are like "spirals" or a "snail house", with walls wrapping around themselves and their layers interconnected with slopes and stairways. That is, unless Barry can coax a very different Batman out of retirement and rescue an imprisoned Kryptonian albeit not the one hes looking for. Mission accomplished. Turn left outside, then turn right into the Bazaar. Make sure you pick up everything that he drops, including the Apartment Key. Pick up his Invitation, and if you want to be neat you can dump him and the woman in the box back here, then go and switch back to your Suit by the box outside when nobody's around. Fictional location in the Hitman video game series, "The Making of Sapienza, Hitman's Best Level", "Hitman Season One: Looking Back With Creative Director Christian Elverdam", "Mapping out the subtle social cues throughout Hitman's level de", "Hitman is giving you one week to kill Gary Busey", "Hitman - Episode 2: Sapienza for PC Reviews", "Hitman - Episode 2: Sapienza for PlayStation 4 Reviews", "Hitman - Episode 2: Sapienza for Xbox One Reviews", "Hitman Episode 2 PlayStation 4 Review: Murder, Italian Style", "Hitman (2016): Episode 2: Sapienza Review", "Hitman 'Sapienza' is a fabulously inventive series highlight - review", "What We Like (And Don't Like) About The Second Hitman Episode", "Hitman's accent problem finally finds a solution (sorta)", "Two Episodes In, And Hitman Still Misses The Target", "Hitman Review a Beautiful Puzzle Box of a Game", "Hitman 2 Going in a Non-Episodic Direction is a Huge Disappointment", "Why Italy's Amalfi Coast provides the backdrop for one of Hitman's most memorable levels", "Let's Rank The Hitman Trilogy Levels, From Worst To Best", "The 10 best Hitman levels including Hitman 3 locations", "Every modern Hitman level, ranked from worst to best", "Every level from Hitman 1, 2 and 3 ranked", "Every Map From Hitman 1 and Hitman 2, Ranked", "The 10 greatest Hitman levels | The Digital Fix", "The 18 Best Levels In Hitman Ever Made, Ranked", https://en.wikipedia.org/w/index.php?title=Sapienza_(Hitman)&oldid=1135516039, Articles using Video game reviews template in single platform mode, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 25 January 2023, at 03:39. Now go and find Matthieu. Once you've successfully done it, the Story is complete. The open, relaxed and casual daytime aesthetic of Sapienza was also a partial response to the night-time gala ambience embodied by the enclosed Paris fashion show, its bright and vibrant atmosphere contrasting the muted lighting and soft colours of its immediate predecessor. [22] Jeff Marchiafava was unimpressed with the level: he found fault with the episodic release format, the persistent issues surrounding publisher Square Enix's online servers, and insisted that "bigger isn't necessarily better" in response to the sheer size of the Sapienza level. Elverdam explained that regardless of which direction the player takes, they could go in any direction but should never find themselves lost. Example characters include Dr. Oscar Lafayette, a psychologist assigned to treat Caruso's mental health, and Sal Falcone, a private detective from Milan who serves as an informant for De Santis. This is probably because he is drinking at the bar or something, so you will just have to wait a short time. Go to the refueling station where the green robot is. You can access it by opening the gate (crowbar, lockpick) or by using a ladder in a small room on level 1. Listen to them to start the Story. A short distance along, just past the bike, there is a couple talking; listen in on them to start the Story. Now take the Screwdriver which is on the counter, then head out the door by the stage, hop over the fence to the left again and run to the right up the stairs by the trailer. Thank you so much this was very helpful. Possessed by a spirit in a dying cornfield, a twelve-year-old girl in Nebraska recruits the other children in her small town to go on a bloody rampage and kill all the adults and anyone else who opposes her. This Hitman game is episodic with new content to be released . As soon as the Bodyguard has his back turned to look at the Faucet, quickly sneak past him, then turn left down the alley, then right down the next one and immediately right again through the doors into a shop with a couple of Bodyguards inside. You can hide his body inside the chest you were hiding in. Climb back up the pipe and walk across the catwalk to the complete other side. Now go to Mission Stories and follow The Future Foretold. Run back down the hill towards where we started, then take the first alley to the right and follow this straight to the exit with two guards outside. Perks Variants N/A Trivia Be aware that there are a couple of guys back here that will see you in this uniform. Wait behind the black van before. This walkthrough is the property of TrueAchievements.com. It was also the first time the team had built the mission around an objective that is not a human target, which Elverdam believed had given players a sentiment that it is not a gratifying task to complete. Its the room beneath where you acquired the scientist disguise. There is a door here that leads out to the set. Throw a coin behind that guy and enable Manual Detonation using that computer. Go into the big tunnel here and take the first right which should be a staircase to get up to the floor above. I tried throwing people out, and I tried hitting them directly. Make sure you pick up the gun that is dropped. Carefully make your way back out through the Church (watch out for the Enforcer) and go out to the front to find Marco. The minds behind it may be gone, but the virus needs to kick the bucket as well. Walkthrough. The feedback from players who said they felt forced to go down to the lab to destroy the virus every time they played the Sapienza level influenced the development of the New York DLC level from Hitman 2, which is set in a bank. You can finish the mission from here if you'd like, but that's all the achievements done for this mission now, so you can just quit as well. Right by the door is a Fire Extinguisher. Run back down the steps, around the back of the stage again and through the Shop, out the other door. Drag his body to the right, then along the wall from there to dump him in the box and take his outfit (if you drag it straight to the box, you can be seen). Assassinate Bosco with the monster teeth, in a pyrotechnics explosion, and in a fire. Sapienza is the setting of Episode 2: Sapienza of 2016's Hitman, the first entry in a trilogy of video games referred to as the World of Assassination by Danish video game developer IO Interactive, the owner and developer of the Hitman video game franchise. This method will complete the challenges-. It doesn't matter what you bring for this one. Watch with Instinct until the assistant is sat down, then enter, crouch and throw a Can at his head too. You will start from here. Turn around and run off the dock, then turn right to run down the ramp and across the beach so that you are under the arches with the red canopies above them. She's an artist with incredible talent!http://mayamint.tumblr.com/Also follow her on twitter for more info about her work regular posts of her brilliant art designs:https://www.twitter.com/MayaTheAnanaThanks very much for watching an be sure to hit that like button and subscribe here if you're new to the channel to join the ever growing freeze army of assassins. When he does, start pressing repeatedly so you subdue him as he walks past you, then snap his neck. The intricate, segmented nature of the mansion's private areas are contrasted with the surrounding Sapienza public area, a sprawling town that has no clear boundaries on where the level starts and stops. Once you have pressed the button, go to the back-right corner of this area (assuming you're behind the bar) into the Restroom. Dump him in the box here and take his uniform. Push him off to impale him on the church spire which also completes: Eliminated Abiatti by impalement, pen and fireworks explosion. The video below shows how to get this trophy. Follow Rent Due when you start, then run towards the front entrance of the Cafe like usual, but head in this time and across to where the two guards are blocking the exit to the VIP area (where Kong is). As he passes in front of the large boulder and starts to jump, pull the Trigger. If not, do so now. Run back out to the left and look to your right to find a Rack Case. Hmm I wanna say I did, but now that you mention it, Im not so sure anymore. Episode 2 was developed in parallel with Episode 1: Paris: both levels share the creative vision of being built around exclusivity and the idea that Agent 47 is able to infiltrate any location. When she moves away and stops, climb over the left side of the fence to get down there and crouch by the bin on the left. Note the ladder to your left here, then run past it to the left into the area where we got the Trigger. Make sure to go to the curtains to make Mendola think you are there. Walk through the water and come out on the other side. Sit in the chair in the dark corner of the bedroom and wait for her. Like other episodes in the Hitman series, Episode 2 is designed for repeated playthroughs in multiple configurations. Head into his shop and sit down on the chair to listen to his client. Hitman 2: Sapienza - World Of Tomorrow - Pipe Down, Blow It! Talk to him and lead him back to the shop. Pick up one of the Bricks to the right of the staircase up here before jumping over the small wall. Support Most iptv box. Objectives: 1: Pacify Constatin with a lead pipe. This is the disguise we want. Sapienza: Silence Of The Man & Getting Your Hands Dirty Sapienza: An Eye for An Eye, Sniper Assassin & Silent Assassin, Suit Only Sapienza: 45 Therapy, Shocking!, Silent Assassin & No. One in the Stands Tunnel One at the side entrance of Expo Center. Unlike Paris, Agent 47 has three objectives this time around. Sam White from The Telegraph gave Episode 2 a perfect score, and called Sapienza a "fabulously strong episode, and one of the series greatest hits". Run into the Market Square again, but head left from the Cafe entrance this time, then right down the alley. When he does and the doors shut, go and set the alarm off on the Forklift, then hide behind the car. After that, sit in the armchair until Abiatti turns around in front of the pen. Much of the map is inaccessible, including the ICA safehouse and the port area, making this mission much smaller than others that take place in this location. Marco's assistant will come down from a nearby building and walk past you to fix the Webcam. Now quickly run over to the back wall of the church and stand by the door on the left. Once the meeting is rescheduled, the Story is complete. [6] Disguising himself by impersonating certain important non-player characters (NPC's) allows 47 to get close to Caruso and De Santis in order to carry out the assassinations without any witnesses. Chasing a Ghost is the fourth mission in Hitman 2. As a result of the thematic change, the original underground gangster hideout envisioned by IO was repurposed as a secret laboratory where research and maintenance of the virus is conducted. Before starting the mission, equip the lock pick instead of the fiber wire. But will making the ultimate sacrifice be enough to reset the universe? Players may take advantage of "Opportunities", story driven threads scattered around the level that 47 can use to manipulate and kill targets. When you start, go to Mission Stories and follow Above the Law. Turn up the Fog Machine which is on the floor on the right as you enter so that no one can see into the shop, then sit down and kill him when you get the option. When you leave the staircase, head out to the left and you will be under the red canopies. Go up the stairs to enter the kitchen area. Wir haben uns die Anstrengung unternommen , den Artikel grndlich zu untersuchen und zu bewerten, um Ihnen eine ausfhrliche bersicht seiner Eigenschaften zu liefern. Carefully follow them up the stairs, keeping your distance, until they reach the apartment at the top. It's great. "The Icon" is a mission set around the Town Square that has been repurposed into a filming location, and requires the assassination of the film director for its completion. Go back up above on the catwalk and slide down the white pipe again. Find your way upstairs and poison the shisha pipe (make sure no one is watching you). To Elverdam, the experience serve as a reminder for the team to be mindful of how there could be room for improvement for designing mission objectives for future levels. In contrast to the non-linear gameplay surrounding the main assassination targets which provides high replay value, 47's mission to destroy the virus is linear in nature as it can only be accomplished using a singular approach, which meant that players may be less enthusiastic about the mission objective in subsequent playthroughs. The levels of Hitman were originally released in episodic format, with Episode 2: Sapienza following Episode 1: Paris. Episode 2: Sapienza, which marked the first appearance of the Sapienza location, received generally favorable reviews from video game publications on all release platforms according to review aggregator Metacritic. The Lawyer is in here. There are four Mission Stories in this mission. Recon Gear (Suit), Bodyguard, Bio Suit, Chef, Doctor, Surgeon, Handyman, Head Researcher, Chopper Pilot, Director, Motorcyclist, Morgue Doctor, Patient, Resort Security, Resort Staff, Dexter, and Yoga Instructor disguises have all been assumed, but the AI refuses to see iteither that, or an idiot developer required one or all of these disguises (Baseball player, Jason Portman, or Head Surgeon), which are not available on this map. Wait around, and eventually, they will both use the Pipe and die, and you'll unlock: Eliminated Mendola with the crystal ball, Kong in an electrocution, and both by poisoning the pipe. and sheriff masterson is way to badly explained, Good but arkian robe is in west residence not janus' house so its wrong m8ie. This item has been removed from the community because it violates Steam Community & Content Guidelines. If you don't, Marco will immediately see through your disguise. Hop over the fence by the stage and run up the stairs by the trailer again, then turn left through the door into the cafe and left again to find a woman having a phone call. Hitman Forum Things About Hitman You Just Found Out. Separate runs can work perfectly well. You now have to wait for a while until Dino comes in here. There are four Mission Stories in this mission: Complete All Mission Stories in the mission "A House Built on Sand. " Go to Mission Stories and follow Something to Chew On. To find it, select Sapienza as the destination and scroll right. If you got past before he turned around, there'll be an Enforcer leaning on the post in the middle here. This will be a quick playthrough to finish the last Mission Story. Either way, take his clothes. Enter the Ceramic Shop on your left. Hop back over the fence on the other side of the stage, run through the fencing towards the white van and follow the alleys on the left towards the exit marker to leave. You want to stand just to the left of her, so that as soon as she moves away, you can quickly sneak in through the open doors, and through the beads to the left to head to the roof.

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hitman 2 sapienza lead pipe